This blog is a living digital document about the design of the things I've done, the things I'm doing, and the occasional thing that does not yet exist.
-Cameron Browning
me [at] cameronbrowning.com
Digital Puppetry, a project I collaborated on with artist Tine Papendick and all-around digital genius Rory Solomon on, is now on display at Eyebeam Atelier, in Chelsea through August 9 as part of the Interactivos exhibition.
The project uses Computer Vision with OpenCV to allow viewers to attach digital accessories to their images in real-time.
Some more images, video and flickr links after the jump read more »

Phlock is an interactive installation that allows viewers to sequence sounds and create music using the emergent behavior of digital creatures.
Phlock is on display at the Chelsea Art Museum until June 8, 2008
more images after the jump... read more »
Built an applet for testing out the character art for the Augmented Dart Game project. This allows the cells to morph and move around specified joints and armatures, while retaining their hand-drawn aesthetic.

Managed to get Theo Watson's Vector Field example up and running...
This is important as it will allow the digital creatures in my thesis game to stay within level boundaries that I define. The dart throws will modify the vector field, coaxing them to move out of bounds, which kills their asses.