Tanzania Vlog

Digital Puppetry -- Now on Display at Eyebeam

Digital Puppetry, a project I collaborated on with artist Tine Papendick and all-around digital genius Rory Solomon on, is now on display at Eyebeam Atelier, in Chelsea through August 9 as part of the Interactivos exhibition.

The project uses Computer Vision with OpenCV to allow viewers to attach digital accessories to their images in real-time.

Some more images, video and flickr links after the jump  read more »

Switch Google to English (or any other language)

How to switch google to english

okay maybe this is a simple thing, but it has been driving me nuts while I'm in Tanzania...  read more »

Phlock

Phlock is an interactive installation that allows viewers to sequence sounds and create music using the emergent behavior of digital creatures.

Phlock is on display at the Chelsea Art Museum until June 8, 2008


more images after the jump...  read more »

New Dart Art



Created New Art for my Augmented Dart Game thesis project. The previous characters were "cute", and user testing showed that teens related to them, but the focus got away from the emergent behaviour, which is the core of the game. Now focussing on creating a more cohesive system, where the creatures relate visually with their environment. And they're prettier.

LASER tagging City Hall



Went out with Evan Roth and the Toronto GRL crew the other night and wrote up some TO-centric stuff on City Hall. My taunting the Toronto Transit Commission got picked up in the article by blogTO.

above photo by Jon Currie for blogTO.

Pictures of TO City Hall before and after after the jump...  read more »

Forward Kinematics for Animating Hand-Drawn Art.

Built an applet for testing out the character art for the Augmented Dart Game project. This allows the cells to morph and move around specified joints and armatures, while retaining their hand-drawn aesthetic.

Getting Ready for FITC


Getting ready for FITC Toronto 2008... I'll be talking about my design of Satirical Interfaces, and will be doing a demonstration of the Terror Cell Mixed Reality game technology.



Hope to see you there...

ARToolkit tricking

I've been messing around with ARToolkit for use in designing a trick for Marco Tempest. Here we have an augmented reality cone.


Marco doing some iPhone magic after the jump...  read more »

Beautiful Accident: Ghosts



I was coding in a tail made out of circles from 2 to 0.1 radius (was trying to make them look like sperm since I think the new game name will be Fertile Ground), when all of a sudden, the boids came out looking like ghosts. Having two body segments that have connective tissue looks extremely expressive, and pulls the feeling away from single-celled organisms. Trying to figure out a game narrative that takes a critical look at conception. Something to do with intelligent design?

The offending chunk of code after the jump:  read more »
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