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okay maybe this is a simple thing, but it has been driving me nuts while I'm in Tanzania...  read more »

New Dart Art



Created New Art for my Augmented Dart Game thesis project. The previous characters were "cute", and user testing showed that teens related to them, but the focus got away from the emergent behaviour, which is the core of the game. Now focussing on creating a more cohesive system, where the creatures relate visually with their environment. And they're prettier.

LASER tagging City Hall



Went out with with Evan Roth and the Toronto GRL crew the other night and wrote up some TO-centric stuff on City Hall. My taunting the Toronto Transit Commission got picked up in the article by blogTO.

above photo by Jon Currie for blogTO.

Pictures of TO City Hall before and after after the jump...  read more »

Forward Kinematics for Animating Hand-Drawn Art.

Built an applet for testing out the character art for the Augmented Dart Game project. This allows the cells to morph and move around specified joints and armatures, while retaining their hand-drawn aesthetic.

Getting Ready for FITC


Getting ready for FITC Toronto 2008... I'll be talking about my design of Satirical Interfaces, and will be doing a demonstration of the Terror Cell Mixed Reality game technology.



Hope to see you there...

ARToolkit tricking

I've been messing around with ARToolkit for use in designing a trick for Marco Tempest. Here we have an augmented reality cone.


Here is Marco doing some iPhone magic...

Beautiful Accident: Ghosts



I was coding in a tail made out of circles from 2 to 0.1 radius (was trying to make them look like sperm since I think the new game name will be Fertile Ground), when all of a sudden, the boids came out looking like ghosts. Having two body segments that have connective tissue looks extremely expressive, and pulls the feeling away from single-celled organisms. Trying to figure out a game narrative that takes a critical look at conception. Something to do with intelligent design?

The offending chunk of code after the jump:  read more »

Dart Game Prototype



The current Dart Game software in openframeworks.

list of features and outstanding things after the jump.

 read more »

Dartbox Prototype



A physical computing box to detect the presence of magnetic darts to assist in the flow of a computer vision dart game.

Magnetic reed switches are positioned around a bolt post to add redundancy. The device is powered over USB and transmits changes in its state serially.

The final will feature RGB leds and no debugging doodads.
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